Define: Handle

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1. Handle

In programming terms a way of describing how your going to respond to a particular event. For example, you might want to handle a mouse by pausing the Movie (or whatever).

2. Handle

A handle is a part of, or attachment to, an object that can be moved, stretched, re-sized or skewed used by the cursor. For example select an object with the Free Transform Tool and you will see the objects Handles:

The black squares are the Handles:

Drag the Handles to change the objects shape.

Try one or a combination of the following:


Drag the corner or side handles to resize:

Note: If you drag the handles towards the centre of your symbol you will drag right through and end up with a back to front symbol:

Drag the Symbol through the centre and out the other side:


Drag from just outside the handles to rotate:


Drag between the handles to skew:

Tip: As you move the cursor the Mouse will change shape so that you know which action is active:



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