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Jun 29 2007, 07:52 PM
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#1
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![]() Queen of Queens Group: VIP Posts: 486 Joined: 21-November 04 From: England, Lancashire Member No.: 77 |
Hello,
From Swishzone a little game... http://www.swishzone.com/index.php?area=re...mp;link_id=2878 Description: Test your patience and cleverness! Choose a level. Click on the gray balls - drag - release. Turn the playground by dragging one corner. Rulestext and highscore doesn´t work here. Enter it and play this game in a larger window at www.flashtoys.info. Comment: Very simple collision algorithm: Every ball says to any other nothing than "Go away where you come from!" Decentral, object referred scripting. Real 3d animation. Small file size (swf:78 KB)Zip File: -------------------- |
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Jun 30 2007, 10:29 AM
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#2
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![]() WebWasp Prince! Group: Moderator Posts: 652 Joined: 29-July 06 From: Auckland, New Zealand Member No.: 1,726 |
cool
-------------------- Flashy
![]() "Why be like the rest, when you can be the BEST!" - Me |
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Jan 30 2011, 07:34 AM
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#3
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re Group: Members Posts: 7 Joined: 20-January 11 From: Spain Member No.: 11,605 |
now i was considering to make a proper rpg game, with friend of mine but i am kinda unsure to use rpg maker or not.. i have a japanese friend who primarily lives in japan but i see him once in a while and he does pixel art and midi style 8 bit music. i also know a good friend of mine who is a very talented artist, also another friend of mine is a really talented artist writer
but knowing these people are extremely talented would it be a slap in the face to make them use software like rpg maker? everythings fine, except I dont know any proper programmers who can really code that well. i am actually quite good at 3dsmax, and i was considering possibly doing something 3d but from top down view like traditional j-rpgs, thus I looked into engines such as unity and unreal but its just the programming aspect of things which kind of puts me off as i am not a very good programmer at all either.. so please let me know of your feedback. i am trying to keep the team members to a bare minimum as i have worked in a group of over 35 people just to create a flash game and it was just extremely ridiculus, as people would procrastinate and most of the work was completed by only 2 people.. puyo |
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Lo-Fi Version | Time is now: 22nd May 2013 - 09:31 PM |