07 PhotoShop Filters
Difficulty
Level: Beginners
PhotoShop Version:
7
Assumed Knowledge:
Limited
The aim of the tutorial is to:
Is to give you an introduction to Filters. Filters are similar in all versions of PhotoShop.
Choosing a filter effect
The built-in filters are grouped into 14 submenus. In addition, any third-party filters installed appear at the bottom of the Filter menu.
Artistic filters
Choose a filter from the Artistic submenu to achieve a painterly or special effect for a fine arts or commercial project. For example, use the Cutout filter for collages or type treatment. These filters replicate natural or traditional media effects.
Colored Pencil
Draws an image using colored pencils on a solid background.
Important edges are retained and given a rough crosshatch appearance; the solid
background color shows through the smoother areas.
| For a parchment effect, change the background color just before applying the Colored Pencil filter to a selected area. |
Cutout
Portrays an image as though it were made from roughly cut-out
pieces of colored paper. High-contrast images appear as if in silhouette, while
colored images are built up from several layers of colored paper.
Dry Brush
Paints the edges of the image using a dry brush technique
(between oil and watercolor). The filter simplifies an image by reducing its
range of colors to areas of common color.
Film Grain
Applies an even pattern to the shadow tones and midtones
of an image. A smoother, more saturated pattern is added to the image's lighter
areas. This filter is useful for eliminating banding in blends and visually
unifying elements from various sources.
Fresco
Paints an image in a coarse style using short, rounded, and
hastily applied dabs.
Neon Glow
Adds various types of glows to the objects in an image and
is useful for colorizing an image while softening its look. To select a glow
color, click the glow box and select a color from the color picker.
Paint Daubs
Lets you choose from various brush sizes (from 1 to 50)
and types for a painterly effect. Brush types include simple, light rough, light
dark, wide sharp, wide blurry, and sparkle.
Palette Knife
Reduces detail in an image to give the effect of a thinly
painted canvas that reveals the texture underneath.
Plastic Wrap
Coats the image in shiny plastic, accentuating the surface
detail.
Poster Edges
Reduces the number of colors in an image (posterizes) according
to the posterization option you set, and finds the edges of the image and draws
black lines on them. Large broad areas of the image have simple shading, while
fine dark detail is distributed throughout the image.
Rough Pastels
Makes an image appear as if stroked with colored pastel chalk
on a textured background. In areas of bright color, the chalk appears thick
with little texture; in darker areas, the chalk appears scraped off to reveal
the texture. For more on the filter options, see Using texture and glass surface
controls.
Smudge Stick
Softens an image using short diagonal strokes to smudge or
smear the darker areas of the images. Lighter areas become brighter and lose
detail.
Sponge
Creates images with highly textured areas of contrasting
color, appearing to have been painted with a sponge.
Underpainting
Paints the image on a textured background, and then paints
the final image over it. For more on the filter options, see Using texture and
glass surface controls.
Watercolor
Paints the image in a watercolor style, simplifying details
in an image, using a medium brush loaded with water and color. Where significant
tonal changes occur at edges, the filter saturates the color.
Blur filters
The blur filters soften a selection or an image, and are useful for retouching. They smooth transitions by averaging the pixels next to the hard edges of defined lines and shaded areas in an image.
Note: To apply a Blur filter to the edges of a layer, be sure to deselect the Preserve Transparency option in the Layers palette.
Blur and Blur More (Photoshop)
Eliminate noise where significant color transitions occur
in an image. Blur filters smooth transitions by averaging the pixels next to
the hard edges of defined lines and shaded areas. The Blur More filter produces
an effect three or four times stronger than that of the Blur filter.
Gaussian Blur
Quickly blurs a selection by an adjustable amount. Gaussian
refers to the bell-shaped curve that is generated when Adobe Photo-shop applies
a weighted average to the pixels. The Gaussian Blur filter adds low-frequency
detail and can produce a hazy effect.
Motion Blur (Photoshop)
Blurs in a particular direction (from -360º to +360º)
and at a specific intensity (from 1 to 999). The filter's effect is analogous
to taking a picture of a moving object with a fixed exposure time.
Radial Blur
Simulates the blur of a zooming or rotating camera to produce
a soft blur. Choose Spin, to blur along concentric circular lines, and then
specify a degree of rotation; or Zoom, to blur along radial lines, as if zooming
in or out of the image, and specify an amount from 1 to 100. Blur quality ranges
from Draft for the fastest but grainy results; or Good and Best for smoother
results, which are indistinguishable except on a large selection. Specify the
origin of the blur by dragging the pattern in the Blur Center box.
Smart Blur
Precisely blurs an image. You can specify a radius, to determine
how far the filter searches for dissimilar pixels to blur; a threshold, to determine
how different the pixels' values should be before they are eliminated; and a
blur quality. You also can set a mode for the entire selection (Normal), or
for the edges of color transitions (Edge Only and Overlay). Where significant
contrast occurs, Edge Only applies black-and-white edges, and Overlay Edge applies
white.
Brush Stroke filters
Like the Artistic filters, the Brush Stroke filters give a painterly or fine-arts look using different brush and ink stroke effects. Some of the filters add grain, paint, noise, edge detail, or texture to an image for a pointillist effect.
Accented Edges
Accentuates the edges of an image. When the edge brightness
control is set to a high value, the accents resemble white chalk; when set to
a low value, the accents resemble black ink.
Angled Strokes
Repaints an image using diagonal strokes. The lighter areas
of the image are painted in strokes going in one direction, while the darker
areas are painted in strokes going the opposite direction.
Crosshatch
Preserves the details and features of the original image
while adding texture and roughening the edges of the colored areas in the image
with simulated pencil hatching. The Strength option controls the number of hatching
passes, from 1 to 3.
Dark Strokes
Paints dark areas of an image closer to black with short,
tight strokes, and paints lighter areas of the image with long, white strokes.
Ink Outlines
Redraws an image with fine narrow lines over the original
details, in pen-and-ink style.
Spatter
Replicates the effect of a spatter airbrush. Increasing the
options simplifies the overall effect.
Sprayed Strokes
Repaints an image, using its dominant colors with angled,
sprayed strokes of color.
Sumi-e
Paints an image in Japanese style, as if with a wet brush
full of black ink on rice paper. The effect is soft blurry edges with rich blacks.
Distort filters
The Distort filters geometrically distort an image, creating 3D or other reshaping effects. Note that these filters can be very memory intensive.
Diffuse Glow
Renders an image as though it were viewed through a soft diffusion filter. The
filter adds see-through white noise to an image, with the glow fading from the
center of a selection.
Displace filter
Uses an image, called a displacement map, to determine how to distort a selection.
For example, using a parabola-shaped displacement map, you can create an image
that appears to be printed on a cloth held at its corners.
This filter creates displacement maps, using a flattened file saved in Adobe Photoshop format (except Bitmap mode images). You can also use the files in the Plug-Ins/ Displacement Maps folder in the Photoshop program folder.
To use the Displace filter:
The Displace filter shifts a selection using a color value from the displacement map--0 is the maximum negative shift, 255 the maximum positive shift, and a gray value of 128 produces no displacement. If a map has one channel, the image shifts along a diagonal defined by the horizontal and vertical scale ratios. If the map has more than one channel, the first channel controls the horizontal displacement and the second channel controls the vertical displacement.
Glass
Makes an image appear as if it is being viewed through different types of glass.You
can choose a glass effect or create your own glass surface as a Photoshop file
and apply it. You can adjust scaling, distortion, and smoothness settings. When
using surface controls with a file, follow the instructions for the Displace
filter. For more information about Glass filter controls, see Using texture
and glass surface controls.
Ocean Ripple
Adds randomly spaced ripples to the image's surface, making the image look as
if it were under water.
Pinch
Squeezes a selection. A positive value up to 100% shifts a selection toward
its center; a negative value up to -100% shifts a selection outward.
Polar Coordinates
Converts a selection from its rectangular to polar coordinates, and vice versa,
according to a selected option. You can use this filter to create a cylinder
anamorphosis (art popular in the 18th century) in which the distorted image
appears normal when viewed in a mirrored cylinder.
Ripple
Creates an undulating pattern on a selection, like ripples on the surface of
a pond. For greater control, use the Wave filter. Options include the amount
and size of ripples.
Shear
Distorts an image along a curve. Specify the curve by dragging the line in the
box to form a curve for the distortion. You can adjust any point along the curve.
Click Default to return the curve to a straight line. In addition, you choose
how to treat undistorted areas. (See Defining undistorted areas.)
Spherize
Gives objects a 3D effect by wrapping a selection around a spherical shape,
distorting the image and stretching it to fit the selected curve.
Twirl
Rotates a selection more sharply in the center than at the edges. Specifying
an angle produces a twirl pattern.
Wave
Works in a similar way to the Ripple filter, but with greater control. Options
include the number of wave generators, the wavelength (distance from one wave
crest to the next), the height of the wave, and the wave type: Sine (rolling),
Triangle, or Square. The Randomize option applies random values. You can also
define undistorted areas. (See Defining undistorted areas.)
To replicate wave results on other selections, click Randomize, set the Number of Generators to 1, and set the minimum and maximum Wavelength and Amplitude parameters to the same value.
ZigZag
Distorts a selection radially, depending on the radius of the pixels in your
selection. The Ridges option sets the number of direction reversals of the zigzag
from the center of the selection to its edge. You also choose how to displace
the pixels: Pond Ripples displaces pixels to the upper left or lower right,
Out From Center displaces pixels toward or away from the center of the selection,
and Around Center rotates pixels around the center.
The Displace, Shear, and Wave filters in the Distort submenu and the Offset filter in the Other submenu let you treat areas undefined by the filter in the following ways:
- Wrap Around fills the undefined space with content from the opposite edge of the image.
- Repeat Edge Pixels extends the colors of pixels along the image's edge in the direction specified. Banding may result if the edge pixels are different colors.
- Set to Background (Offset filter only) fills the selected area with the current background color.
Using texture and glass surface controls
The Conté Crayon, Glass, Rough Pastels, Texturizer, and Underpainting filters have texturizing options. These options make images appear as if they were painted onto textures such as canvas and brick or viewed through glass blocks.
To use texture and glass surface controls:
- From the Filter menu, choose Artistic > Rough Pastels, Artistic > Underpainting, Distort > Glass, Sketch > Conté Crayon, or Texture > Texturizer.
- For Texture, choose a texture type or choose Load Texture to specify a Photoshop file.
- Drag the Scaling slider to enlarge or reduce the effect on the image surface.
- Drag the Relief slider (if available) to adjust the depth of the texture's surface.
- Select Invert to reverse the surface's light and dark colors.
- For Light Direction, indicate the direction of the light source on the image.
Noise filters (Photoshop)
The Noise filters add or remove noise, or pixels with randomly distributed color levels. This helps to blend a selection into the surrounding pixels. Noise filters can create unusual textures or remove problem areas, such as dust and scratches, from an image.
Add Noise
Applies random pixels to an image, simulating the effect of shooting pictures
on high-speed film. The Add Noise filter can also be used to reduce banding
in feathered selections or graduated fills or to give a more realistic look
to heavily retouched areas. Options include noise distribution: Uniform distributes
color values of noise using random numbers between 0 and plus or minus the specified
value for a subtle effect; Gaussian distributes color values of noise along
a bell-shaped curve for a speckled effect. The Monochromatic option applies
the filter to only the tonal elements in the image without changing the colors.
Despeckle
Detects the edges in an image (areas where significant color changes occur)
and blurs all of the selection except those edges. This blur-ring removes noise
while preserving detail.
Dust & Scratches
Reduces noise by changing dissimilar pixels. To achieve a balance between sharpening
the image and hiding defects, try various combinations of radius and threshold
settings. Or apply the filter on selected areas in the image.
To use the Dust & Scratches filter:
Median
Reduces noise in an image by blending the brightness of pixels within a selection.
The filter searches the radius of a pixel selection for pixels of similar brightness,
discarding pixels that differ too much from adjacent pixels, and replaces the
center pixel with the median brightness value of the searched pixels. This filter
is useful for eliminating or reducing the effect of motion on an image.
Pixelate filters
The filters in the Pixelate submenu sharply define a selection by clumping pixels of similar color values in cells.
Color Halftone
Simulates the effect of using an enlarged halftone screen on each channel of
the image. For each channel, the filter divides the image into rectangles and
replaces each rectangle with a circle. The circle size is proportional to the
brightness of the rectangle.
To use the Color Halftone filter:
Crystallize
Clumps pixels into a solid color in a polygon shape.
Facet (Photoshop)
Clumps pixels of solid or similar colors into blocks of like-colored pixels.
You can use this filter to make a scanned image look hand painted or to make
a realistic image resemble an abstract painting.
Fragment (Photoshop)
Creates four copies of the pixels in the selection, averages them, and offsets
them from each other.
Mezzotint
Converts an image to a random pattern of black-and-white areas or of fully saturated
colors in a color image. To use the filter, choose a dot pattern from the Type
menu in the Mezzotint dialog box.
Mosaic (Photoshop)
Clumps pixels into square blocks. The pixels in a given block are the same color,
and the colors of the blocks represent the colors in the selection.
Pointillize
Breaks up the color in an image into randomly placed dots, as in a pointillist
painting, and uses the background color as a canvas area between the dots.
Render filters
The Render filters create 3D shapes, cloud patterns, refraction patterns, and simulated light reflections in an image. You can also manipulate objects in 3D space, create 3D objects (cubes, spheres, and cylinders), and create texture fills from grayscale files to produce 3D-like effects for lighting.
3D Transform
Maps images to cubes, spheres, and cylinders, which you can then rotate in three
dimensions.
Transforming objects in three dimensions
The 3D Transform filter lets you manipulate a flat, two-dimensional image as if it were a solid, three-dimensional object. Take, for example, a perspective photograph of a cereal box. You specify the corners of the box using a wire frame, and you can then manipulate the box as if it were a three-dimensional object. You can reposition the box, turn or rotate it, shrink or enlarge it, and change its field of view.
Transforming and manipulating objects
You can transform a two-dimensional object into a cube, sphere, or cylinder and manipulate it using wire frames based on that shape. Cylinders can include anything from simple objects, such as a can of soup, to shapes whose sides are lathed, such as a bottle or a lamp.
You can create and manipulate any grouping of cubes, spheres, and cylinders in the same image. For example, you can create and rotate a box, two balls, and a bottle together in the same image.
To add a wire frame:
To move or reshape the wire frame:
To delete a wire frame:
To manipulate the object in three dimensions:
Do any of the following in the 3D Transform dialog box:
• To move the object, click the pan camera tool
in the dialog box, and drag the object.
• To rotate the object in any direction, click the trackball tool, and drag the object.
• For Dolly Camera, enter a value between 0 and 99. Alternatively, drag the slider to the left to magnify the transformed object, right to shrink it. This has the same effect as if you were dollying, or moving, the camera further from or closer to the image.
• For Field of View, enter a value between 1 and 130, or drag the slider to the left to increase the apparent field of view, right to decrease it.
The 3D Transform dialog box previews only the active layer. As you manipulate an object in three dimensions, you can align it with the contents of underlying layers.
To align an object with an underlying layer:
Setting 3D rendering options
You can set the resolution and anti-aliasing of rendered images and specify whether to show the background from the original image in the 3D preview.
To set 3D rendering options:
Clouds
Generates a soft cloud pattern using random values that vary between the foreground
and the background colors. To generate a more stark cloud pattern, hold down
Alt (Windows) or Option (Mac OS) as you choose Filter> Render > Clouds.
Difference Clouds
Uses randomly generated values that vary between the foreground and back-ground
color to produce a cloud pattern. The filter blends the cloud data with the
existing pixels in the same way that the Difference mode blends colors. The
first time you choose this filter, portions of the image are inverted in a cloud
pattern. Applying the filter several times creates rib and vein patterns that
resemble a marble texture.
Lens Flare
Simulates the refraction caused by shining a bright light into the camera lens.
Specify a location for the center of the flare by clicking anywhere inside the
image thumbnail or by dragging its cross hair.
Lighting Effects
Lets you produce myriad lighting effects on RGB images by varying 17 light styles,
3 light types, and 4 sets of light properties. You can also use textures from
grayscale files (called bump maps) to produce 3D-like effects and save your
own styles for use in other images.
Texture Fill
Fills a selection with a grayscale file or part of a file. To add the texture
to the document or selection, you open the grayscale document you want to use
as the texture fill.
Sharpen filters
The Sharpen filters focus blurry images by increasing the contrast of adjacent pixels.
Sharpen and Sharpen More (Photoshop)
Focus a selection and improve its clarity. The Sharpen More filter applies a stronger sharpening effect than does the Sharpen filter.
Sharpen Edges (Photoshop) and Unsharp Mask
Find the areas in the image where significant color changes occur and sharpen them. The Sharpen Edges filter sharpens only edges while preserving the overall smoothness of the image. Use this filter to sharpen edges without specifying an amount. For professional color-correction, use the Unsharp Mask filter to adjust the contrast of edge detail and produce a lighter and darker line on each side of the edge. This process will emphasize the edge and create the illusion of a sharper image.
To use Unsharp Mask to sharpen an image:
Sketch filters
Filters in the Sketch submenu add texture to images, often for a 3D effect. The filters also are useful for creating a fine-arts or hand-drawn look. Many of the Sketch filters use the foreground and background color as they redraw the image.
Bas Relief
Transforms an image to appear carved in low relief and lit to accent the surface
variations. Dark areas of the image take on the foreground color, light colors
use the background color.
Chalk & Charcoal
Redraws an image's highlights and midtones with a solid midtone gray back-ground
drawn in coarse chalk. Shadow areas are replaced with black diagonal charcoal
lines. The charcoal is drawn in the foreground color, the chalk in background
color.
Charcoal
Redraws an image to create a posterized, smudged effect. Major edges are boldly
drawn, while midtones are sketched using a diagonal stroke. Charcoal is the
foreground color, and the paper is the background color.
Chrome
Treats the image as if it were a polished chrome surface. Highlights are high
points and shadows are low points in the reflecting surface. After applying
the filter, use the Levels dialog box to add more contrast to the image.
Conté Crayon
Replicates the texture of dense dark and pure white Conté crayons on
an image. The Conté Crayon filter uses the foreground color for dark
areas and the background color for light areas. For a truer effect, change the
foreground color to one of the common Conté Crayon colors (black, sepia,
sanguine) before applying the filter. For a muted effect, change the background
color to white with some foreground color added to it before applying the filter.
(See above: Using texture and glass surface controls.)
Graphic Pen
Uses fine, linear ink strokes to capture the details in the original image and
is especially striking with scanned images. The filter replaces color in the
original image, using the foreground color for ink and background color for
paper.
Halftone Pattern
Simulates the effect of a halftone screen while maintaining the continuous range
of tones.
Note Paper
Creates an image that appears to be constructed of handmade paper. The filter
simplifies an image and combines the effects of the Stylize > Emboss and
Texture > Grain filters. Dark areas of the image appear as holes in the top
layer of paper, revealing the background color.
Photocopy
Simulates the effect of photocopying an image. Large areas of darkness tend
to copy only around their edges, and midtones fall away to either solid black
or white.
Plaster
Molds an image from 3D plaster, and then colorizes the result using the foreground
and background color. Dark areas are raised, light areas are sunken (or reverse
the effect by choosing the Invert option).
Reticulation
Simulates the controlled shrinking and distorting of film emulsion to create
an image that appears clumped in the shadow areas and lightly grained in the
highlights.
Stamp
Is best used with black-and-white images. The filter simplifies the image to
appear stamped with a rubber or wood stamp.
Torn Edges
Is particularly useful for images consisting of text or high-contrast objects.
The filter reconstructs the image as ragged, torn pieces of paper, and then
colorizes the image using the foreground and background colors.
Water Paper
Uses blotchy daubs that appear painted onto fibrous, damp paper, causing the
colors to flow and blend.
Stylize filters
The Stylize filters produce a painted or impressionistic effect on a selection by displacing pixels and by finding and heightening contrast in an image. After using filters like Find Edges and Trace Contour that highlight edges, you can apply the Invert command to outline the edges of a color image with colored lines or to outline the edges of a grayscale image with white lines. (See Using the Invert command.)
Diffuse (Photoshop)
Shuffles pixels in a selection to make the selection look less focused according
to the selected option: Normal moves pixels randomly, ignoring color values;
Darken Only replaces light pixels with darker pixels; and Lighten Only replaces
dark pixels with lighter pixels. Anisotropic shuffles pixels in the direction
of the least change in color.
Emboss (Photoshop)
Makes a selection appear raised or stamped by converting its fill color to gray
and tracing the edges with the original fill color. Options include an embossing
angle (from -360° to lower (stamp) the surface, to +360° to raise the
surface), height, and a percentage (1% to 500%) for the amount of color within
the selection. To retain color and detail when embossing, use the Fade command
after applying the Emboss filter.
Extrude
Gives a 3D texture to a selection or layer.
To use the Extrude filter:
Find Edges (Photoshop)
Identifies the areas of the image with significant transitions and emphasizes
the edges. Like the Trace Counter filter, Find Edges outlines the edges of an
image with dark lines against a white background and is useful for creating
a border around an image.
Glowing Edges
Identifies the edges of color and adds a neon-like glow to them.
Solarize
Blends a negative and a positive image--similar to exposing a photographic print
briefly to light during development.
Tiles
Breaks up an image into a series of tiles, off-setting the selection from its
original position. You can choose one of the following to fill the area between
the tiles: the background color, the foreground color, a reverse version of
the image, or an unaltered version of the image, which puts the tiled version
on top of the original and reveals part of the original image underneath the
tiled edges.
Trace Contour (Photoshop)
Finds the transitions of major brightness areas and thinly outlines them for
each color channel for an effect similar to the lines in a contour map.
To use the Trace Contour filter:
Wind
Creates tiny horizontal lines in the image to simulate a wind effect. Methods
include Wind; Blast, for a more dramatic wind effect; and Stagger, which offsets
the wind lines in the image.
Texture filters
Use the Texture filters to give an image the appearance of depth or substance, or to add an organic look.
Craquelure
Paints an image onto a high-relief plaster surface, producing a fine network
of cracks that follow the contours of the image. Use this filter to create an
embossing effect with images that contain a broad range of color or grayscale
values.
Grain
Adds texture to an image by simulating different kinds of grain--regular, soft,
sprinkles, clumped, contrasty, enlarged, stippled, horizontal, vertical, and
speckle.
Mosaic Tiles
Draws the image as if it were made up of small chips or tiles and adds grout
between the tiles. (In contrast, the Pixelate > Mosaic filter breaks up an
image into blocks of different colored pixels.)
Patchwork
Breaks up an image into squares filled with the predominant color in that area
of the image. The filter randomly reduces or increases the tile depth to replicate
the highlights and shadows.
Stained Glass
Repaints an image as single-colored adjacent cells outlined in the foreground
color.
Texturizer
Applies a texture you select or create to an image. (See
above: Using texture and glass surface controls.)
Video filters
The Video submenu contains the De-Interlace and NTSC Colors filters.
De-Interlace
Smooths moving images captured on video by removing either the odd or even interlaced
lines in a video image. You can choose to replace the discarded lines by duplication
or interpolation.
NTSC Colors
Restricts the gamut of colors to those acceptable for television reproduction
to prevent over saturated colors from bleeding across television scan lines.
Other filters
Filters in the Other submenu let you create your own filters, use filters to modify masks, offset a selection within an image, and make quick color adjustments.
Custom (Photoshop)
Lets you design your own filter effect. With the Custom filter, you can change
the brightness values of each pixel in the image according to a predefined mathematical
operation known as convolution. Each pixel is reassigned a value based on the
values of surrounding pixels. This operation is similar to the Add and Subtract
calculations for channels. You can save the custom filters you create and use
them with other Photoshop images.
To create a Custom filter:
High Pass (Photoshop)
Retains edge details in the specified radius where sharp color transitions occur
and suppresses the rest of the image. (A radius of 0.1 pixel keeps only edge
pixels.) The filter removes low-frequency detail in an image and has an effect
opposite to that of the Gaussian Blur filter.
It is helpful to apply the High Pass filter to a continuous-tone image before using the Threshold command or converting the image to Bitmap mode. The filter is useful for extracting line art and large black-and-white areas from scanned images.
Minimum and Maximum (Photoshop)
Are useful for modifying masks. The Minimum filter has the effect of applying
a spread--spreading out black areas and shrinking white areas. The Maximum filter
has the effect of applying a choke--spreading out white areas and choking in
black areas. As does the Median filter, the Maximum and Minimum filters look
at individual pixels in a selection. Within a specified radius, the Maximum
and Minimum filters replace the current pixel's brightness value with the greatest
or least brightness value of the surrounding pixels.
Offset
Moves a selection a specified horizontal or vertical amount, leaving an empty
space at the selection's original location. You can fill the empty area with
the current background color, with another part of the image, or with your choice
of fill if the selection is near the edge of an image. (See above:
Defining undistorted areas.)
Tile Maker (ImageReady)
Enables you to prepare an image for use as a tiled background. You can blend
the edges of an image to create a seamless background. You can also create a
kaleidoscopic background in which an image is flipped horizontally and vertically
to create an abstract design.
Digimarc filters
The Digimarc filters embed a digital watermark into an image to store copyright information.
Adding digital copyright information
You can add copyright information to Photoshop images and notify users that an image is copyright-protected via a digital watermark that uses Digimarc PictureMarc technology. The watermark--a digital code added as noise to the image--is generally imperceptible to the human eye. The watermark is durable in both digital and printed forms, surviving typical image edits and file format conversions--and is still detectable when the image is printed and then scanned back into a computer.
Embedding a digital watermark in an image lets viewers obtain complete contact information about the creator of the image. This feature is particularly valuable to image creators who license their work to others. Copying an image with an embedded watermark also copies the watermark and any information associated with it.
For more detailed information on embedding Digimarc watermarks, refer to the Digimarc Web site at www.digimarc.com.