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import fl.motion.Animator;
var mySpin_xml:XML = <Motion duration="60" xmlns="fl.motion.*" xmlns:geom="flash.geom.*" xmlns:filters="flash.filters.*">
<source>
<Source frameRate="12" x="75" y="75" scaleX="1" scaleY="1" rotation="0" elementType="movie clip" symbolName="myMC">
<dimensions>
<geom:Rectangle left="-43.4" top="-12.95" width="86.8" height="25.9"/>
</dimensions>
<transformationPoint>
<geom:Point x="0.5" y="0.5"/>
</transformationPoint>
</Source>
</source>

<Keyframe index="0" rotateDirection="cw" rotateTimes="3">
<tweens>
<
SimpleEase ease="-1"/>
</tweens>
<
filters>
<
filters:BlurFilter blurX="0" blurY="0" quality="1"/>
</
filters>
</
Keyframe>

<Keyframe index="24" rotateDirection="ccw" rotateTimes="1">
<tweens>
<
SimpleEase ease="1"/>
</tweens>
<
filters>
<
filters:BlurFilter blurX="25" blurY="25" quality="1"/>
</
filters>
</
Keyframe>

<Keyframe index="49">
<
filters>
<
filters:BlurFilter blurX="0" blurY="0" quality="1"/>
</
filters>
</
Keyframe>

<Keyframe index="59"/>
</Motion>;

var mySpin_animator:Animator = new Animator(mySpin_xml, mySpin);
mySpin_animator.play();

 

Return to the tutorial: Copy Motion as ActionScript 3.0


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