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Flash Tutorial - Displacement Map Filter & Animation
Free
Flash Tutorial
Step Five: The ActionScript
We have now set up our images and Stage. Now we will apply and animate the Displacement Map Filter using new ActionScript features in Flash 8 Pro. We will learn how to apply and animate displacement map effects using Actionscript. First we will create a new layer, and call it Actions. Placing actions in a different layer keep the .fla more organized.
Note: With Script Assist on you cannot type in the Actions Panel. If you want to learn more about Script Assist see the tutorial on the Actions Panel
// Import the filter and required classes.
import flash.filters.DisplacementMapFilter;
import flash.display.BitmapData;
import flash.geom.Point;
// Create an empty BitmapData variable with a width and height.
// Notice that we assign the map's width and height to the object's width and height.
var mapBitmap:BitmapData = new BitmapData(myMap._width, myMap._height);
// Grab bitmap information from the map movie clip.
mapBitmap.draw(myMap);
// Creates a variables with info about the filter settings.
var mapPoint:Point = new Point(0, 0);
var componentX:Number = 4;
var componentY:Number = 4;
var scaleX:Number = 20;
var scaleY:Number = 20;
// Send all the above variables to the filter.
var filter:DisplacementMapFilter = new DisplacementMapFilter(mapBitmap, mapPoint, componentX, componentY, scaleX, scaleY);
// Create a filter list array.
var filterList:Array = new Array();
// Add the displacement map filter to the array.
filterList.push(filter);
// Apply the set of filters to the target movie clip.
myTarget.filters = filterList;
// Creates an animated effect.
// Updates on every frame.
onEnterFrame = function () {
// This conditional moves the map to the left until it reaches its end.
if ((myMap._x+myMap._width)>(Stage.width)) {
myMap._x -= 1.5;
}
// Calculate offsets between the map and the target clip.
offsetX = myMap._x-myTarget._x;
offsetY = myMap._y-myTarget._y;
// Creates a new Point object based on the offsets.
var newPoint:Point = new Point(offsetX, offsetY);
// Updates the displacement map filter effect.
filter.mapPoint = newPoint;
// Applies the updated effect to the target clip.
myTarget.filters = filterList;
};
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