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Flash Tutorial - Preloading External Jpegs or SWFs
Free
Flash Tutorial
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If you wish to preload Jpeg images or Flash Movies which are stored outside the Flash file use this preloader tutorial. This tutorial will show you how to use the Flash MX04 Loader Component to preload and place external files into your Flash Movie. The tutorial also shows you how to use the progressBar component.
Cross Ref: There are several other Flash Pre-Loader tutorials on this site. To ensure that you are following the right tutorial for your needs, you may wish to read a brief description of each: Preloader Tutorial Listings
Example: Download
the Flash file Int 148a
Flash MX 2004 loading an external jpeg photo: Tasman
Sea, New Zealand.
Note: If you can see the photo and not the preloader press Refresh (F5) in your Browser. Once a Flash Movie has loaded the Browser may not truly refresh or re-load the Movie. Therefore if you did not see the preloader in action: Click here
Step One: Setting up the document
We need a new Flash file that matches the size of the Jpeg photo.
Step Two: Setting up the Publish Settings


Step Three: Adding the Preloader Progress Bar
Note: You should now be able to see a long list of UI Components.
Step Four: Adding the Loader Component

Notes on the Size: If we leave the Loader Component the default size the image will load at that small size even though original is much bigger. Like this:
Default image size.
Proportions: You may note that the proportions of the Jpeg image are different to the Loader Component. When the image is loaded it is resized but it retains it's original proportions. The image is simply centred inside the loader:
The image is not stretched.
Note Reversal: You will see in the ActionScript below that it is possible to reverse this situation, so that instead of the image scaling to the Loader you can get the Loader to scale to the image.
We now need to resize the Loader so that it matches the original image.
Width: |
550 |
Height: |
400 |
X: |
0 |
Y: |
0 |


Step Five: Adding the ActionScript
// Create a listener object event function. The progress bar is an object so it needs an object function to work
myProgressBarListener = new Object();// When the progress bar is complete and has preloaded the loader component content, the listener will call and run this code below:
myProgressBarListener = function (eventObject) {// Hide the progress bar now as we don’t need it any more
myProgressBar._visible = false;// Closes the above function
};// Sets whether the content being loading into the loader component scales to fit the loader (true), or the loader scales to fit the content (false)
myLoader.scaleContent = true;// Set the location of the content to be loaded. Examples are:
// myLoader.contentPath = "http://www.YourWebSite.com/images/myImage.jpg";
// myLoader.contentPath = "http://www.YourWebSite.com/myFlashMovie.swf";
myLoader.contentPath = "http://www.webwasp.co.uk/images/Sea.jpg";// Declares a listener that detects when the progress bar component has loaded the loader component content and is complete. Then calls the function myProgressBarListener
myProgressBar.addEventListener("complete", myProgressBarListener);// Set up the progress bar component variable to polled mode which determines the maths behind the % counter.
myProgressBar.mode = "polled";// The location of the Loader Component
myProgressBar.source = "myLoader";// Sets the conversion to 1. This basically means the component divides the current and total values loaded and to be loaded. Then it floors them (works out the difference between them) and displays the converted value in the label property
myProgressBar.conversion = "1";// Set the label to display the word 'loading' followed by the percentage value loaded so far
myProgressBar.label = "LOADING %3%%";// The direction the progress bar moves when loading
myProgressBar.direction = "right";// The location of the label that displays the percentage loaded so far
myProgressBar.labelPlacement = "bottom";// Stops the Playhead in the current frame until the Movie has been preloaded
stop();
Note: For addition notes on what Macromedia
have to say about the some of the Keywords used in the above ActionScript:
Important Note: Do not save your Jpeg images as Progressive. Progressive Images do not load into Flash Movies. You can find the Progressive Image setting in the save dialog box of your image editor such as PhotoShop (or similar).
That's it!!
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